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authorraven <citrons@mondecitronne.com>2026-03-22 11:54:16 -0500
committerraven <citrons@mondecitronne.com>2026-03-22 11:54:16 -0500
commit25d37dc5b74892886de82caf263d3040212480dd (patch)
tree0a384808e7b27d966fa17713803becf1a10e48d3
initial commit
-rw-r--r--animations.pngbin0 -> 21876 bytes
-rw-r--r--animations.txt17
-rw-r--r--char.pngbin0 -> 1360 bytes
-rw-r--r--chicken.pngbin0 -> 455 bytes
-rw-r--r--clouds.pngbin0 -> 9875 bytes
-rw-r--r--creeper.pngbin0 -> 3000 bytes
-rw-r--r--default.pngbin0 -> 3696 bytes
-rw-r--r--gui.pngbin0 -> 21137 bytes
-rw-r--r--gui_classic.pngbin0 -> 14210 bytes
-rw-r--r--icons.pngbin0 -> 2368 bytes
-rw-r--r--particles.pngbin0 -> 574 bytes
-rw-r--r--pig.pngbin0 -> 3791 bytes
-rw-r--r--rain.pngbin0 -> 2553 bytes
-rw-r--r--sheep.pngbin0 -> 2434 bytes
-rw-r--r--sheep_fur.pngbin0 -> 1661 bytes
-rw-r--r--skeleton.pngbin0 -> 894 bytes
-rw-r--r--snow.pngbin0 -> 781 bytes
-rw-r--r--spider.pngbin0 -> 2554 bytes
-rw-r--r--terrain.pngbin0 -> 51857 bytes
-rw-r--r--zombie.pngbin0 -> 1343 bytes
20 files changed, 17 insertions, 0 deletions
diff --git a/animations.png b/animations.png
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diff --git a/animations.txt b/animations.txt
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+# This file defines the animations used in a texture pack for ClassiCube.
+# Each line is in the format : <TileX> <TileY> <FrameX> <FrameY> <Frame size> <Frames count> <Tick delay>
+# - TileX and TileY are the coordinates of the tile in terrain.png that will be replaced by the animation frames.
+# Essentially, TileX and TileY are the remainder and quotient of an ID in F10 menu divided by 16
+# For instance, obsidian texture(37) has TileX of 5, and TileY of 2
+# - FrameX and FrameY are the pixel coordinates of the first animation frame in animations.png.
+# - Frame Size is the size in pixels of an animation frame.
+# - Frames count is the number of used frames. The first frame is located at
+# (FrameX, FrameY), the second one at (FrameX + FrameSize, FrameY) and so on.
+# - Tick delay is the number of ticks a frame doesn't change. For instance, delay of 0
+# means that the tile would be replaced every tick, while delay of 2 means
+# 'replace with frame 1, don't change frame, don't change frame, replace with frame 2'.
+# NOTE: If a file called 'uselavaanim' is in the texture pack, the game instead generates the lava texture animation.
+# NOTE: If a file called 'usewateranim' is in the texture pack, the game instead generates the water texture animation.
+
+# fire
+6 2 0 0 16 32 0 \ No newline at end of file
diff --git a/char.png b/char.png
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diff --git a/chicken.png b/chicken.png
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diff --git a/clouds.png b/clouds.png
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diff --git a/creeper.png b/creeper.png
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diff --git a/default.png b/default.png
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diff --git a/gui.png b/gui.png
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diff --git a/gui_classic.png b/gui_classic.png
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diff --git a/icons.png b/icons.png
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diff --git a/particles.png b/particles.png
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diff --git a/pig.png b/pig.png
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diff --git a/rain.png b/rain.png
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diff --git a/sheep.png b/sheep.png
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diff --git a/sheep_fur.png b/sheep_fur.png
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diff --git a/skeleton.png b/skeleton.png
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diff --git a/snow.png b/snow.png
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diff --git a/spider.png b/spider.png
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diff --git a/terrain.png b/terrain.png
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diff --git a/zombie.png b/zombie.png
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