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package main
import (
"citrons.xyz/talk/proto"
"citrons.xyz/talk/proto/validate"
"citrons.xyz/talk/tui"
"sort"
)
type channelList []channelListEntry
type channelListEntry struct {
name string
location channelLocation
clicked bool
unread bool
}
func (cl *channelList) Len() int {
return len(*cl)
}
func (cl *channelList) Less(i, j int) bool {
return (*cl)[i].name < (*cl)[j].name
}
func (cl *channelList) Swap(i, j int) {
x := (*cl)[i]
(*cl)[i] = (*cl)[j]
(*cl)[j] = x
}
func (cl *channelList) setChannels(cs []proto.Object) {
*cl = nil
for _, c := range cs {
*cl = append(*cl, channelListEntry {
name: c.Fields[""], location: channelLocation {id: c.Id},
unread: c.Fields["unread"] == "yes",
})
}
sort.Sort(cl)
}
func (cl *channelList) contains(location channelLocation) bool {
for i := 0; i < len(*cl); i++ {
if (*cl)[i].location == location {
return true
}
}
return false
}
func (cl *channelList) setUnread(location channelLocation, unread bool) {
for i := 0; i < len(*cl); i++ {
if (*cl)[i].location == location {
(*cl)[i].unread = unread
}
}
}
func (cl *channelList) getUnread(location channelLocation) bool {
for i := 0; i < len(*cl); i++ {
if (*cl)[i].location == location {
return (*cl)[i].unread
}
}
return false
}
func (cl *channelList) findName(name string) channelLocation {
for i := 0; i < len(*cl); i++ {
if validate.Fold((*cl)[i].name) == validate.Fold(name) {
return (*cl)[i].location
}
}
return channelLocation {}
}
func (cl *channelList) remove(location channelLocation) {
for i := len(*cl) - 1; i >= 0; i-- {
if (*cl)[i].location != location {
continue
}
if i < len(*cl) - 1 {
*cl = append((*cl)[:i], (*cl)[i + 1:]...)
} else {
*cl = (*cl)[:i]
}
break
}
}
func (cl *channelList) traverse(direction int) int {
next := 0
for i := 0; i < len(*cl); i++ {
if (*cl)[i].location == globalApp.currentWindow {
next = i + direction
break
}
}
if next >= 0 && next < len(*cl) {
globalApp.goTo((*cl)[next].location)
}
return next
}
func (cl *channelList) add(name string, location channelLocation) {
cl.remove(location)
entry := channelListEntry {name: name, location: location}
*cl = append([]channelListEntry {entry}, *cl...)
}
func (cl *channelList) show(
scroll *tui.ScrollState, menu func(channelLocation)) {
mouse := tui.Push("channel list", tui.Box {
Width: 12, Height: tui.Fill, Overflow: true, Scroll: scroll,
})
scroll.ByMouse(mouse, false)
for i, entry := range *cl {
var style *tui.Style = &tui.Style {Fg: tui.White, Bg: tui.Black}
if entry.location == globalApp.currentWindow {
style = &tui.Style {Fg: tui.Black, Bg: tui.White}
} else if entry.clicked {
style = &tui.Style {Fg: tui.Black, Bg: tui.BrightBlack}
}
style.Bold = entry.unread
mouse := tui.Push("channel list." + entry.location.id, tui.Box {
Width: tui.Fill, Height: 1, NoWrap: true, Style: style,
})
if mouse.Button == 0 {
if mouse.Pressed {
globalApp.redraw = true
entry.clicked = true
}
if mouse.Released {
globalApp.redraw = true
if entry.clicked {
defer globalApp.goTo(entry.location)
} else {
for j, entry2 := range *cl {
if entry2.clicked {
entry2.clicked = false
(*cl)[j] = entry
entry = entry2
}
}
}
}
}
menu(entry.location)
ch := globalApp.cache.Get(entry.location.id)
if ch != nil {
entry.name = ch.Fields[""]
}
tui.Text(entry.name, nil)
tui.Pop()
(*cl)[i] = entry
}
if mouse.Button == 0 && mouse.ReleasedAnywhere {
for i, entry := range *cl {
globalApp.redraw = globalApp.redraw || entry.clicked
entry.clicked = false
(*cl)[i] = entry
}
}
tui.Pop()
}
|