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path: root/server/blocks.go
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package server

const (
	blockAir = iota
	blockStone
	blockGrass
	blockDirt
	blockCobblestone
	blockPlanks
	blockSapling
	blockBedrock
	blockWater
	blockStillWater // yep, it's still water
	blockLava
	blockStillLava
	blockSand
	blockGravel
	blockGoldOre
	blockIronOre
	blockCoalOre
	blockWood
	blockLeaves
	blockSponge
	blockGlass
	blockRedWool
	blockOrangeWool
	blockYellowWool
	blockLimeWool
	blockGreenWool
	blockTealWool
	blockAquaWool
	blockCyanWool // sorry, heav
	blockBlueWool
	blockIndigoWool
	blockVioletWool
	blockMagentaWool
	blockPinkWool
	blockBlackWool
	blockGrayWool
	blockWhiteWool
	blockDandelion
	blockRose
	blockBrownMushroom
	blockRedMushroom
	blockGold
	blockIron
	blockDoubleSlab
	blockSlab
	blockBricks
	blockTnt
	blockBookshelf
	blockMossyRocks // because it rocks
	blockObsidian
	blockCobblestoneSlab
	blockRope
	blockSandstone
	blockSnow
	blockFire
	blockLightPinkWool
	blockForestGreenWool
	blockBrownWool
	blockDeepBlueWool
	blockTurquoiseWool
	blockIce
	blockTile
	blockMagma
	blockPillar
	blockCrate
	blockStoneBricks
	// custom blocks
	blockMossyStoneBricks
	blockCrackedStoneBricks
	blockPolishedStone
	blockPumpkin
	blockJackOLantern
	blockWoodPole
	blockStonePole
	blockCobblestonePole
//	blockSlabTop
//	blockStoneSlab
//	blockStoneSlabTop
//	blockWoodSlab
//	blockWoodSlabTop
//	blockWoodStair
//	blockStoneStair
//	blockCobblestoneStair
)

var blockDefinitions = map[blockType]blockDef {
	blockMossyStoneBricks: blockDef {
		Name: "Mossy Stone Bricks",
		Solidity: solid,
		MovementSpeed: 128,
		WalkSound: stoneSound,
		Textures: [6]textureId {0x2d, fillTextures},
	},
	blockCrackedStoneBricks: blockDef {
		Name: "Cracked Stone Bricks",
		Solidity: solid,
		MovementSpeed: 128,
		WalkSound: stoneSound,
		Textures :[6]textureId {0x2e, fillTextures},
	},
	blockPolishedStone: blockDef {
		Name: "Polished Stone",
		Solidity: solid,
		MovementSpeed: 128,
		WalkSound: stoneSound,
		Textures: [6]textureId {0x06, fillTextures},
	},
	blockPumpkin: blockDef {
		Name: "Pumpkin",
		Solidity: solid,
		MovementSpeed: 128,
		WalkSound: woodSound,
		Textures: [6]textureId {0x2b, 0x3b, fillTextures},
	},
	blockJackOLantern: blockDef {
		Name: "Jack-o'-Lantern",
		Solidity: solid,
		MovementSpeed: 128,
		WalkSound: woodSound,
		Textures: [6]textureId {0x2b, 0x3b, 0x3b, 0x3b, 0x3c, 0x3b},
	},
}