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* deplete stamina when building in-airHEADmastercitrons2023-10-17
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* stamina based on # of movements rather than timecitrons2023-10-17
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* formattingcitrons2023-10-14
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* do not consume light unless tile has actually been placedcitrons2023-10-14
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* give the terrain a texturecitrons2023-10-14
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* start player with initial amount of lightcitrons2023-10-13
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* use integer scaling for graphicscitrons2023-10-13
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* remove SDL_roundcitrons2023-10-12
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* display count of objects collectedcitrons2023-10-12
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* explicitly round instead of adding 0.5citrons2023-10-12
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* initial commitcitrons2023-10-11