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* do not consume light unless tile has actually been placedcitrons2023-10-14
* give the terrain a texturecitrons2023-10-14
* start player with initial amount of lightcitrons2023-10-13
* use integer scaling for graphicscitrons2023-10-13
* remove SDL_roundcitrons2023-10-12
* display count of objects collectedcitrons2023-10-12
* explicitly round instead of adding 0.5citrons2023-10-12
* initial commitcitrons2023-10-11