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path: root/src/menu.c
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#include <stdlib.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include "panic.h"
#include "font.h"
#include "main.h"
#include "menu.h"

#define MENU_PADDING 4

static int option_at(menu *m, int x, int y) {
	float cur_y = MENU_PADDING;
	for (int i = 0; i < m->count; i++) {
		float tw, th;
		must(SDL_GetTextureSize(m->textures[i], &tw, &th));
		cur_y += th;
		if (y < cur_y) return i;
	}
	return -1;
}

menu *create_menu(menu_entry *entries, int count, int x, int y) {
	menu *m = calloc(1, sizeof(menu));
	if (!m) panic("out of memory");

	m->window = must(SDL_CreatePopupWindow(window,
		x + 2, y - 8, 0, 0, SDL_WINDOW_POPUP_MENU | SDL_WINDOW_BORDERLESS
	));
	m->renderer = must(SDL_CreateRenderer(m->window, NULL));

	m->entries = entries;
	m->count = count;
	m->textures = calloc(count, sizeof(SDL_Texture *));
	if (!m->textures) panic("out of memory");

	int w = 0, h = 0;
	for (int i = 0; i < count; i++) {
		SDL_Color color = {0xff, 0xff, 0xff, 0xff};
		SDL_Surface *text =
			must(TTF_RenderText_Blended(font, m->entries[i].name, 0, color));
		m->textures[i] = must(SDL_CreateTextureFromSurface(m->renderer, text));
		float tw, th;
		must(SDL_GetTextureSize(m->textures[i], &tw, &th));
		w = SDL_max(w, tw);
		h += th;
	}
	SDL_SetWindowSize(m->window, w + MENU_PADDING * 2, h + MENU_PADDING * 2);
	SDL_RaiseWindow(m->window);
	SDL_SyncWindow(m->window);
	return m;
}

bool menu_handle_event(menu *m, SDL_Event e) {
	switch (e.type) {
	case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
		if (e.window.windowID == SDL_GetWindowID(m->window))
			return false;
		break;
	case SDL_EVENT_MOUSE_BUTTON_DOWN:
		if (e.button.windowID != SDL_GetWindowID(m->window)) {
			return false;
		}
	case SDL_EVENT_MOUSE_BUTTON_UP:
		if (e.button.windowID != SDL_GetWindowID(m->window)) {
			break;
		}
		int option = option_at(m, e.button.x, e.button.y);
		if (option != -1) {
			m->entries[option].action(m->entries[option].data);
			return false;
		}
		break;
	case SDL_EVENT_KEY_DOWN:
		if (e.key.key == SDLK_ESCAPE) return false;
		break;
	case SDL_EVENT_QUIT:
		return false;
	default:
	}
	return true;
}

void menu_render(menu *m) {
	int ww, wh;
	SDL_GetWindowSize(m->window, &ww, &wh);
	float mx, my;
	SDL_GetMouseState(&mx, &my);
	int hovered = -1;
	if (SDL_GetWindowFlags(m->window) & SDL_WINDOW_MOUSE_FOCUS)
		hovered = option_at(m, mx, my);

	SDL_SetRenderDrawColor(m->renderer, 0x00, 0x00, 0x00, 0xff);
	SDL_RenderClear(m->renderer);
	float x = MENU_PADDING, y = MENU_PADDING;
	for (int i = 0; i < m->count; i++) {
		SDL_FRect dst;
		dst.x = x;
		dst.y = y;
		must(SDL_GetTextureSize(m->textures[i], &dst.w, &dst.h));
		if (i == hovered) {
			SDL_FRect highlight_rect = {0, y, ww, dst.h};
			SDL_SetRenderDrawColor(m->renderer, 0x50, 0x50, 0x50, 0xff);
			SDL_RenderFillRect(m->renderer, &highlight_rect);
		}
		SDL_SetRenderDrawColor(m->renderer, 0x00, 0x00, 0x00, 0xff);
		SDL_RenderTexture(m->renderer, m->textures[i], NULL, &dst);
		y += dst.h;
	}
	SDL_FRect border_rect = {0, 0, ww, wh};
	SDL_SetRenderDrawColor(m->renderer, 0x50, 0x50, 0x50, 0xff);
	SDL_RenderRect(m->renderer, &border_rect);
	SDL_RenderPresent(m->renderer);
}

void close_menu(menu *m) {
	for (int i = 0; i < m->count; i++) {
		SDL_DestroyTexture(m->textures[i]);
	}
	free(m->textures);
	SDL_DestroyRenderer(m->renderer);
	SDL_DestroyWindow(m->window);
	free(m);
}