# This file defines the animations used in a texture pack for ClassiCube. # Each line is in the format : # - TileX and TileY are the coordinates of the tile in terrain.png that will be replaced by the animation frames. # Essentially, TileX and TileY are the remainder and quotient of an ID in F10 menu divided by 16 # For instance, obsidian texture(37) has TileX of 5, and TileY of 2 # - FrameX and FrameY are the pixel coordinates of the first animation frame in animations.png. # - Frame Size is the size in pixels of an animation frame. # - Frames count is the number of used frames. The first frame is located at # (FrameX, FrameY), the second one at (FrameX + FrameSize, FrameY) and so on. # - Tick delay is the number of ticks a frame doesn't change. For instance, delay of 0 # means that the tile would be replaced every tick, while delay of 2 means # 'replace with frame 1, don't change frame, don't change frame, replace with frame 2'. # NOTE: If a file called 'uselavaanim' is in the texture pack, the game instead generates the lava texture animation. # NOTE: If a file called 'usewateranim' is in the texture pack, the game instead generates the water texture animation. # fire 6 2 0 0 16 32 0