From 25d37dc5b74892886de82caf263d3040212480dd Mon Sep 17 00:00:00 2001 From: raven Date: Sun, 22 Mar 2026 11:54:16 -0500 Subject: initial commit --- animations.txt | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 animations.txt (limited to 'animations.txt') diff --git a/animations.txt b/animations.txt new file mode 100644 index 0000000..4f36835 --- /dev/null +++ b/animations.txt @@ -0,0 +1,17 @@ +# This file defines the animations used in a texture pack for ClassiCube. +# Each line is in the format : +# - TileX and TileY are the coordinates of the tile in terrain.png that will be replaced by the animation frames. +# Essentially, TileX and TileY are the remainder and quotient of an ID in F10 menu divided by 16 +# For instance, obsidian texture(37) has TileX of 5, and TileY of 2 +# - FrameX and FrameY are the pixel coordinates of the first animation frame in animations.png. +# - Frame Size is the size in pixels of an animation frame. +# - Frames count is the number of used frames. The first frame is located at +# (FrameX, FrameY), the second one at (FrameX + FrameSize, FrameY) and so on. +# - Tick delay is the number of ticks a frame doesn't change. For instance, delay of 0 +# means that the tile would be replaced every tick, while delay of 2 means +# 'replace with frame 1, don't change frame, don't change frame, replace with frame 2'. +# NOTE: If a file called 'uselavaanim' is in the texture pack, the game instead generates the lava texture animation. +# NOTE: If a file called 'usewateranim' is in the texture pack, the game instead generates the water texture animation. + +# fire +6 2 0 0 16 32 0 \ No newline at end of file -- cgit v1.2.3