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|
package server
import (
"fmt"
"sort"
"strconv"
"strings"
)
type CommandSender interface {
OnCommandOutput(from *Server, output string)
OnCommandError(from *Server, err string)
}
type commandCtx struct {
server *Server
sender CommandSender
arg arguments
auth authLevel
}
type commandHandler func(commandCtx) (err string)
func isCommand(message string) (isCmd bool, text string) {
text = message
if message[0] == '/' {
text = message[1:]
// an additional slash escapes the second //not command -> /not command
isCmd = len(text) != 0 && text[0] != '/'
}
return
}
func executeCommand(
s *Server, auth authLevel, from CommandSender, command string) {
ctx := commandCtx {
server: s,
sender: from,
arg: parseArgs(command),
auth: auth,
}
cmd, _ := ctx.arg.nextArg()
handler := commands[cmd]
var err string
if commandAuth[cmd] > auth {
err = "Permission denied"
} else if handler == nil {
err = "Unknown command: /" + cmd
} else {
err = handler(ctx)
}
if err != "" {
from.OnCommandError(s, err)
}
}
func usage(cmd string) string {
if help[cmd] != nil {
return "Usage: " + help[cmd][0]
} else {
return "Invalid usage"
}
}
var commands = map[string]commandHandler {
"tp": func(ctx commandCtx) string {
var (
sourcePlayer string
destPlayer string
)
ctx.arg.flags["-p"] = func(arg *arguments) {
sourcePlayer, _ = arg.nextArg()
}
ctx.arg.flags["-t"] = func(arg *arguments) {
destPlayer, _ = arg.nextArg()
}
for name, pl := range(ctx.server.players) {
if ctx.sender == pl {
sourcePlayer = name
}
}
args := ctx.arg.allArgs()
if sourcePlayer == "" {
return "Teleport who?"
}
if sourcePlayer != "" && ctx.server.players[sourcePlayer] == nil {
return "Unknown player: " + sourcePlayer
}
if destPlayer != "" && ctx.server.players[destPlayer] == nil {
return "Unknown player: " + destPlayer
}
if len(args) == 0 {
if destPlayer == "" {
return usage("tp")
}
var (
pl1 = ctx.server.players[sourcePlayer]
pl2 = ctx.server.players[destPlayer]
)
pl1.GetInfo(ctx.server, func(_ string, st1 playerState) {
pl2.GetInfo(ctx.server, func(_ string, st2 playerState) {
if st1.LevelId == st2.LevelId {
pl1.MovePlayer(ctx.server, st2.Pos, st2.Facing)
} else {
pl1.ChangeLevel(ctx.server, st2.LevelId, st2.Pos)
pl1.MovePlayer(ctx.server, st2.Pos, st2.Facing)
}
})
})
} else {
if destPlayer != "" {
return usage("tp")
}
var values []float64
for _, value := range args {
n, err := strconv.ParseFloat(value, 64)
if err != nil {
return usage("tp")
}
values = append(values, n)
}
if len(values) < 3 {
return usage("tp")
}
pos := entityPos {
fromFloat(values[0]),
fromFloat(values[1]),
fromFloat(values[2]),
}
pl := ctx.server.players[sourcePlayer]
if len(values) == 3 {
pl.MovePlayer(ctx.server, pos, entityFacing {})
} else if len(values) == 4 {
pl.ChangeLevel(ctx.server, levelId(values[3]), pos)
} else {
return usage("tp")
}
}
return ""
},
"createLevel": func(ctx commandCtx) string {
var (
ok = true
size = blockPos {256, 256, 256}
genType = "flat"
)
ctx.arg.flags["--size"] = func(arg *arguments) {
var coords []int
for i := 0; i < 3; i++ {
coord, k := arg.nextArg()
i, err := strconv.Atoi(coord)
ok = ok && k && err == nil
coords = append(coords, i)
}
if !ok {
return
}
size = blockPos {
X: blockCoord(coords[0]),
Y: blockCoord(coords[1]),
Z: blockCoord(coords[2]),
}
}
ctx.arg.flags["--gen"] = func(arg *arguments) {
var k bool
genType, k = arg.nextArg()
ok = ok && k
}
ok = ok && len(ctx.arg.allArgs()) == 0
if !ok {
return usage("createLevel")
}
switch genType {
case "flat", "empty":
default:
return "Unknown generation type: " + genType
}
id, lvl := ctx.server.newLevel(levelInfo {Size: size})
lvl.Act(nil, func() {
ctx.sender.OnCommandOutput(ctx.server, "Creating level...")
switch genType {
case "flat":
lvl.generateFlat()
case "empty":
lvl.generateEmpty()
}
ctx.sender.OnCommandOutput(ctx.server,
fmt.Sprintf("Generated level id %d.", id),
)
})
switch pl := ctx.sender.(type) {
case *player:
pl.ChangeLevel(ctx.server, id, entityPos {
X: entityCoord(size.X) * blockSize / 2,
Y: entityCoord(size.Y) * blockSize / 2 + blockSize,
Z: entityCoord(size.Z) * blockSize / 2,
})
}
return ""
},
"op": func(ctx commandCtx) string {
name, ok := ctx.arg.nextArg()
if !ok {
return usage("op")
}
if !playerNameRegex.Match([]byte(name)) {
return "Unknown player."
}
ctx.server.changePlayerAuth(name, opAuth, func(ok bool) {
if ok {
ctx.sender.OnCommandOutput(ctx.server, "Opped.")
} else {
ctx.sender.OnCommandError(ctx.server, "Unknown player")
}
})
return ""
},
"deop": func(ctx commandCtx) string {
name, ok := ctx.arg.nextArg()
if !ok {
return usage("op")
}
ctx.server.changePlayerAuth(name, defaultAuth, func(ok bool) {
if ok {
ctx.sender.OnCommandOutput(ctx.server, "Deopped.")
} else {
ctx.sender.OnCommandError(ctx.server, "Unknown player")
}
})
return ""
},
"stop": func(ctx commandCtx) string {
ctx.server.Stop(nil)
return ""
},
"save": func(ctx commandCtx) string {
ctx.server.Save(nil)
return ""
},
"help": func(ctx commandCtx) string {
cmd, ok := ctx.arg.nextArg()
if !ok {
var usages []string
for cmd, helpMessages := range help {
if commandAuth[cmd] <= ctx.auth {
usages = append(usages, helpMessages[0])
}
}
sort.Strings(usages)
ctx.sender.OnCommandOutput(ctx.server, "Available commands:")
for _, usage := range usages {
ctx.sender.OnCommandOutput(ctx.server, "* " + usage)
}
return ""
}
if help[cmd] == nil {
return "Unknown command: /" + cmd
}
for n, line := range help[cmd] {
if n == 0 {
line = "Usage: " + line
} else {
line = " " + line
}
ctx.sender.OnCommandOutput(ctx.server, line)
}
return ""
},
}
var commandAuth = map[string]authLevel {
"tp": cheatAuth,
"createLevel": opAuth,
"op": opAuth,
"deop": opAuth,
"save": opAuth,
"stop": opAuth,
}
var help = map[string][]string {
"tp": []string {
"/tp [-p player] <-t player | <x> <y> <z> [level]>",
"Teleport",
"* -p: Player to teleport (default: you)",
"* -t: Teleport to player",
"Examples:",
"* /tp 128 128 128 4",
"* /tp -p alice -t eve",
"* /tp -p bob 0 -1000000 0",
},
"createLevel": []string {
"/createLevel [--gen genType] [--size size]",
"Create a level",
"* --gen: Level generation type (flat, empty)",
"* --size: Level dimensions",
},
"op": []string {
"/op <player>",
"Grant operator status",
},
"deop": []string {
"/deop <player>",
"Revoke operator status",
},
"save": []string {
"/save",
"Save all levels",
},
"stop": []string {
"/stop",
"Stop the server",
},
"help": []string {
"/help [command]",
},
}
type arguments struct {
rd *strings.Reader
flags map[string]func(*arguments)
}
func parseArgs(command string) arguments {
return arguments {
strings.NewReader(command),
make(map[string]func(*arguments)),
}
}
func (arg *arguments) nextArg() (string, bool) {
var out strings.Builder
for {
b, err := arg.rd.ReadByte()
if err != nil {
return "", false
}
if b != ' ' {
arg.rd.UnreadByte()
break
}
}
var splitChar byte = ' '
b, err := arg.rd.ReadByte()
if err != nil {
return "", false
}
if b == '"' {
splitChar = '"'
} else {
arg.rd.UnreadByte()
}
for {
b, err = arg.rd.ReadByte()
if err != nil {
if out.Len() > 0 {
break
}
return "", false
}
if b == splitChar {
break
}
if b == '\\' {
b, err = arg.rd.ReadByte()
if err != nil {
b = '\\'
}
}
out.WriteByte(b)
}
if arg.flags[out.String()] != nil {
arg.flags[out.String()](arg)
return arg.nextArg()
}
return out.String(), true
}
func (arg *arguments) allArgs() []string {
var (a string; ok bool; args []string)
for {
a, ok = arg.nextArg()
if !ok {
break
}
args = append(args, a)
}
return args
}
|