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package server
const (
blockAir = iota
blockStone
blockGrass
blockDirt
blockCobblestone
blockPlanks
blockSapling
blockBedrock
blockWater
blockStillWater // yep, it's still water
blockLava
blockStillLava
blockSand
blockGravel
blockGoldOre
blockIronOre
blockCoalOre
blockWood
blockLeaves
blockSponge
blockGlass
blockRedWool
blockOrangeWool
blockYellowWool
blockLimeWool
blockGreenWool
blockTealWool
blockAquaWool
blockCyanWool // sorry, heav
blockBlueWool
blockIndigoWool
blockVioletWool
blockMagentaWool
blockPinkWool
blockBlackWool
blockGrayWool
blockWhiteWool
blockDandelion
blockRose
blockBrownMushroom
blockRedMushroom
blockGold
blockIron
blockDoubleSlab
blockSlab
blockBricks
blockTnt
blockBookshelf
blockMossyRocks // because it rocks
blockObsidian
blockCobblestoneSlab
blockRope
blockSandstone
blockSnow
blockFire
blockLightPinkWool
blockForestGreenWool
blockBrownWool
blockDeepBlueWool
blockTurquoiseWool
blockIce
blockTile
blockMagma
blockPillar
blockCrate
blockStoneBricks
// custom blocks
blockMossyStoneBricks
blockCrackedStoneBricks
blockPolishedStone
blockPumpkin
blockJackOLantern; _; _; _
blockTopSlab
blockStoneSlab; _
blockWoodSlab; _
blockCobblestoneTopSlab
// blockWoodPole
// blockStonePole
// blockCobblestonePole
// blockWoodStair
// blockStoneStair
// blockCobblestoneStair
)
var blockDefinitions = map[blockType]blockDef {
blockStone: blockDef {
Name: "Stone",
Solidity: solid,
MovementSpeed: 128,
WalkSound: stoneSound,
Textures: [6]textureId {0x01, fillTextures},
},
blockPlanks: blockDef {
Name: "Wood",
Solidity: solid,
MovementSpeed: 128,
WalkSound: woodSound,
Textures: [6]textureId {0x04, fillTextures},
},
blockCobblestone: blockDef {
Name: "Cobblestone",
Solidity: solid,
MovementSpeed: 128,
WalkSound: stoneSound,
Textures: [6]textureId {0x10, fillTextures},
},
blockDoubleSlab: blockDef {
Name: "Double Polished Stone Slab",
Solidity: solid,
MovementSpeed: 128,
WalkSound: stoneSound,
Textures: [6]textureId {0x06, 0x05, 0x05, 0x05, 0x05, 0x06},
},
blockMossyStoneBricks: blockDef {
Name: "Mossy Stone Bricks",
Solidity: solid,
MovementSpeed: 128,
WalkSound: stoneSound,
Textures: [6]textureId {0x2d, fillTextures},
},
blockCrackedStoneBricks: blockDef {
Name: "Cracked Stone Bricks",
Solidity: solid,
MovementSpeed: 128,
WalkSound: stoneSound,
Textures :[6]textureId {0x2e, fillTextures},
},
blockPolishedStone: blockDef {
Name: "Polished Stone",
Solidity: solid,
MovementSpeed: 128,
WalkSound: stoneSound,
Textures: [6]textureId {0x06, fillTextures},
},
blockPumpkin: blockDef {
Name: "Pumpkin",
Solidity: solid,
MovementSpeed: 128,
WalkSound: woodSound,
Textures: [6]textureId {0x2b, 0x3b, fillTextures},
},
blockJackOLantern: blockDef {
Name: "Jack-o'-Lantern",
Solidity: solid,
MovementSpeed: 128,
WalkSound: woodSound,
Textures: [6]textureId {0x2b, 0x3c, 0x3b, 0x3b, 0x3b, 0x3b},
},
}
func init() {
makeRotations(blockJackOLantern)
makeSlabs(blockDoubleSlab, blockTopSlab, "Polished Stone Slab")
makeSlabs(blockCobblestone, blockCobblestoneTopSlab, "")
makeSlabs(blockPlanks, blockWoodSlab, "")
makeSlabs(blockStone, blockStoneSlab, "")
}
var inventoryList = []blockType {
blockStone, blockGrass, blockDirt, blockCobblestone, blockPlanks,
blockSapling, blockBedrock, blockWater, blockLava, blockSand, blockGravel,
blockGoldOre, blockIronOre, blockCoalOre, blockWood, blockLeaves,
blockSponge, blockGlass, blockGold, blockIron, blockRedWool,
blockOrangeWool, blockYellowWool, blockLimeWool, blockGreenWool,
blockTealWool, blockAquaWool, blockCyanWool, blockBlueWool,
blockIndigoWool, blockVioletWool, blockMagentaWool, blockPinkWool,
blockBlackWool, blockGrayWool, blockWhiteWool, blockLightPinkWool,
blockForestGreenWool, blockBrownWool, blockDeepBlueWool,
blockTurquoiseWool, blockDandelion, blockRose, blockBrownMushroom,
blockRedMushroom, blockBricks, blockTnt, blockBookshelf, blockMossyRocks,
blockObsidian, blockRope, blockSandstone, blockSnow, blockFire, blockIce,
blockTile, blockMagma, blockPillar, blockCrate, blockStoneBricks,
blockMossyStoneBricks, blockCrackedStoneBricks, blockPolishedStone,
blockDoubleSlab, blockSlab, blockStoneSlab, blockCobblestoneSlab,
blockWoodSlab, blockPumpkin, blockJackOLantern,
}
|