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|
package server
import (
"iter"
"git.citrons.xyz/metronode/classic"
)
type blockType int16
const (
walkThrough = classic.WalkThrough
swimThrough = classic.SwimThrough
solid = classic.Solid
partiallySlippery = classic.PartiallySlippery
fullySlippery = classic.FullySlippery
water = classic.Water
lava = classic.Lava
rope = classic.Rope
)
type blockSolidity byte
const (
noSound = classic.NoSound
woodSound = classic.WoodSound
gravelSound = classic.GravelSound
grassSound = classic.GrassSound
stoneSound = classic.StoneSound
metalSound = classic.MetalSound
glassSound = classic.GlassSound
woolSound = classic.WoolSound
sandSound = classic.SandSound
snowSound = classic.SnowSound
)
type blockSound byte
const (
opaque = classic.Opaque
transparentGlass = classic.TransparentGlass
transparentLeaves = classic.TransparentLeaves
translucent = classic.Translucent
invisible = classic.Invisible
)
type blockOpacity byte
const (
cubeShape = iota
spriteShape
cuboidShape
)
type blockShape byte
type textureId int
const fillTextures = -1
type blockDef struct {
Name string
Solidity blockSolidity
MovementSpeed byte
Textures [6]textureId
TransmitsLight bool
WalkSound blockSound
FullBright bool
Shape blockShape
Min [3]byte
Max [3]byte
Opacity blockOpacity
FogDensity byte
FogColor [3]byte
Variants map[any]blockType
}
type rotateVariant int
var rotationNames = []string {"-N", "-E", "-S", "-W"}
func makeRotations(block blockType) {
var variants = make(map[any]blockType)
oldDef := blockDefinitions[block]
for i := 0; i < 4; i++ {
newBlock := block + blockType(i)
if _, ok := blockDefinitions[newBlock]; i != 0 && ok {
panic("variant would override existing block")
}
newDef := oldDef
for j := 0; j < 4; j++ {
k := (j + i) % 4
newDef.Textures[j + 1] = oldDef.Textures[k + 1]
}
var minX, minZ, maxX, maxZ byte
switch i {
case 1:
minX = oldDef.Min[2]
minZ = 16 - oldDef.Min[0]
maxX = oldDef.Max[2]
maxZ = 16 - oldDef.Max[0]
case 2:
minX = 16 - oldDef.Min[0]
minZ = 16 - oldDef.Min[2]
maxX = 16 - oldDef.Max[0]
maxZ = 16 - oldDef.Max[2]
case 3:
minX = oldDef.Min[2]
minZ = 16 - oldDef.Min[0]
maxX = oldDef.Max[2]
maxZ = 16 - oldDef.Max[0]
}
newDef.Min = [3]byte {byte(minX), oldDef.Min[1], byte(minZ)}
newDef.Max = [3]byte {byte(maxX), oldDef.Max[1], byte(maxZ)}
newDef.Name = newDef.Name + rotationNames[i]
newDef.Variants = variants
blockDefinitions[newBlock] = newDef
}
}
func getBlockDefPackets() iter.Seq[classic.Packet] {
return func(yield func(classic.Packet) bool) {
for id, def := range blockDefinitions {
var packet classic.Packet
var (
transmitsLight byte
fullBright byte
)
if def.TransmitsLight {
transmitsLight = 1
}
if def.FullBright {
fullBright = 1
}
if def.Shape != spriteShape {
var (i int; texture textureId)
for i, texture = range def.Textures {
if texture == fillTextures {
break
}
}
if texture == fillTextures {
for i = i; i < len(def.Textures); i++ {
def.Textures[i] = def.Textures[i - 1]
}
}
if def.Shape == cubeShape {
def.Min = [3]byte {0, 0, 0}
def.Max = [3]byte {16, 16, 16}
}
packet = &classic.DefineBlockExt {
BlockId: byte(id),
Name: classic.PadString(def.Name),
Solidity: byte(def.Solidity),
MovementSpeed: def.MovementSpeed,
TopTextureId: byte(def.Textures[0]),
LeftTextureId: byte(def.Textures[4]),
RightTextureId: byte(def.Textures[2]),
FrontTextureId: byte(def.Textures[3]),
BackTextureId: byte(def.Textures[1]),
BottomTextureId: byte(def.Textures[5]),
TransmitsLight: transmitsLight,
WalkSound: byte(def.WalkSound),
FullBright: fullBright,
Min: def.Min,
Max: def.Max,
BlockDraw: byte(def.Opacity),
FogDensity: def.FogDensity,
FogColor: def.FogColor,
}
} else {
packet = &classic.DefineBlock {
BlockId: byte(id),
Name: classic.PadString(def.Name),
Solidity: byte(def.Solidity),
MovementSpeed: def.MovementSpeed,
SideTextureId: byte(def.Textures[1]),
TransmitsLight: transmitsLight,
WalkSound: byte(def.WalkSound),
FullBright: fullBright,
Shape: 0,
BlockDraw: byte(def.Opacity),
FogDensity: def.FogDensity,
FogColor: def.FogColor,
}
}
if !yield(packet) {
return
}
}
}
}
|