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package classic
type AddPlayerName struct {
NameId int16
PlayerName String
ListName String
GroupName String
GroupRank byte
}
func (p *AddPlayerName) PacketId() byte {
return 0x16
}
type RemovePlayerName struct {
NameId int16
}
func (p *RemovePlayerName) PacketId() byte {
return 0x18
}
type AddEntity2 struct {
EntityId byte
InGameName String
SkinName String
X, Y, Z Fixed
Yaw, Pitch byte
}
func (p *AddEntity2) PacketId() byte {
return 0x21
}
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