local world = require 'world' local Transform = require 'Transform' local Sprite = require 'Sprite' local Bolvis = require 'Bolvis' love.mouse.setRelativeMode(true) level = world() level:object(Transform {pos = {960, 540}}, Bolvis()) level:object(Transform {pos = {400, 540}}, Sprite {name = 'utah-teapot'}) level:object(Transform {pos = {600, 540}}, Sprite {name = 'apioform'}) level:object(Transform {pos = {960, 300}}, Sprite {name = 'test'}) level:object(Transform {pos = {960, 700}}, Sprite {name = 'test'}) level:object(Transform {pos = {430, 700}}, Sprite {name = 'test'}) level:object(Transform {pos = {1490, 700}}, Sprite {name = 'test'})