local Obj = require 'Obj' local M = {} M.all_objects = {} M.Object = Obj:extend() M.Object.z = 0 function M.Object:new(pos, rotation, scale) self.pos = pos or {0, 0, 0} self.rot = rotation or 0 self.scale = scale or 1 self:enable() end function M.Object:enable() M.all_objects[self] = true end function M.Object:disable() M.all_objects[self] = nil end function M.Object:update() end function M.Object:draw() if self.sprite then local x, y = unpack(self.pos) local w, h = self.sprite:getDimensions() ox = (w * self.scale) / 2 oy = (h * self.scale) / 2 love.graphics.draw( self.sprite, x, y, self.rot, self.scale, self.scale, ox, oy) end end function M.Object:visible() return not self.hidden end return M