local world = require "world" local pi = math.pi local obj = {} obj.max_size = 20 local types = {} function obj.load_types() for _, f in ipairs(love.filesystem.getDirectoryItems "objects") do local ts = assert(love.filesystem.load("objects/"..f))() for t, v in pairs(ts) do types[t] = v end end end function obj.new(type, pos, data, ...) world.last_id = world.last_id + 1 local o = setmetatable( {id = world.last_id, data = data or {}, type = type}, obj) o.data.pos = pos o:init(...) return o end function obj.load(id, data) local o = setmetatable({id = id, data = data, type = data.type}, obj) o:init() return o end function obj.get(id) return world.objects[id] end function obj.is_obj(v) return getmetatable(v) == obj end function obj.in_box(x1, y1, x2, y2) return coroutine.wrap(function() for x = x1, x2 + world.chunk_size, world.chunk_size do for y = y1, y2 + world.chunk_size, world.chunk_size do for _, o in pairs(world.chunk(x, y).objects) do local x, y = unpack(o.data.pos) if x >= x1 and x <= x2 and y >= y1 and y <= y2 then coroutine.yield(o) end end end end end) end function obj.at(x, y) return coroutine.wrap(function() for o in obj.in_box( x - obj.max_size, y - obj.max_size, x + obj.max_size, y + obj.max_size) do if o:in_hitbox(x, y) then coroutine.yield(o) end end end) end function obj.all() return coroutine.wrap(function() for _, o in pairs(world.objects) do coroutine.yield(o) end end) end function obj:__index(v) if obj[v] then return obj[v] else return types[rawget(self, "type")][v] end end function obj:overload(m, ...) if types[self.type][m] then return types[self.type][m](self, ...) end end function obj:init(...) self.chunk = world.chunk(unpack(self.data.pos)) self.chunk.objects[self.id] = self world.objects[self.id] = self self.data.vel = self.data.vel or {0, 0} self.data.avel = self.data.avel or 0 return self:overload("init", ...) end function obj:set_pos(x, y) self.data.pos[1] = x self.data.pos[2] = y local chunk = world.chunk(unpack(self.data.pos)) if chunk ~= self.chunk then self.chunk.objects[self.id] = nil chunk.objects[self.id] = self self.chunk = chunk end end function obj:tick(...) local vx, vy = unpack(self.data.vel) self:set_pos(self.data.pos[1] + vx, self.data.pos[2] + vy) self.data.angle = (self.data.angle or 0) + self.data.avel / pi if self.hitbox then local x, y = unpack(self.data.pos) for o in obj.in_box( x - obj.max_size, y - obj.max_size, x + obj.max_size, y + obj.max_size) do if o.hitbox and o ~= self then local dist = o.hitbox + self.hitbox local ox, oy = unpack(o.data.pos) local dx, dy = ox - x, oy - y if dx*dx + dy*dy < dist*dist then local angle = math.atan2(dy, dx) self:collision(o, angle) o:collision(self, pi - angle) -- reposition self outside of collided object self:set_pos( self.data.pos[1] - math.cos(angle) * dist + dx, self.data.pos[2] - math.sin(angle) * dist + dy) self:collision_exit(o, angle) o:collision_exit(self, pi - angle) end end end end self:overload("tick", ...) end function obj:draw(...) love.graphics.push() love.graphics.translate(unpack(self.data.pos)) if self.data.angle then love.graphics.rotate(self.data.angle) end self:overload("draw", ...) love.graphics.pop() end function obj:collision(collided, angle) self.force = {collided.data.vel[1] * math.cos(angle), collided.data.vel[2] * math.sin(angle)} self.torque = -collided.data.avel return self:overload("collision", collided, angle, self.force) end function obj:collision_exit(collided, angle) self.data.vel[1] = self.data.vel[1] + self.force[1] self.data.vel[2] = self.data.vel[2] + self.force[2] collided.data.vel[1] = collided.data.vel[1] - self.force[1] collided.data.vel[2] = collided.data.vel[2] - self.force[2] self.data.avel = self.data.avel + self.torque collided.data.avel = collided.data.avel + self.torque return self:overload("collision_exit", collided, angle, self.force) end function obj:in_hitbox(px, py) local x, y = unpack(self.data.pos) local dx, dy = x - px, y - py return dx*dx + dy*dy < self.hitbox*self.hitbox end function obj:remove() self.chunk.objects[self.id] = nil world.objects[self.id] = nil return self:overload "remove" end return obj