local world = require "world" local obj = {} local types = {} function obj.load_types() for _, f in ipairs(love.filesystem.getDirectoryItems "objects") do local ts = assert(love.filesystem.load("objects/"..f))() for t, v in pairs(ts) do types[t] = v end end end function obj.new(type, pos, ...) world.last_id = world.last_id + 1 local o = setmetatable( {id = world.last_id, data = {pos = pos}, type = type}, obj) o:init(...) return o end function obj.load(id, data) local o = setmetatable({id = id, data = data, type = data.type}, obj) o:init() return o end function obj.is_obj(v) return getmetatable(v) == obj end function obj:__index(v) if obj[v] then return obj[v] else return types[rawget(self, "type")][v] end end function obj:overload(m, ...) if types[self.type][m] then return types[self.type][m](self, ...) end end function obj:tick(...) local chunk = world.chunk(unpack(self.data.pos)) if chunk ~= self.chunk then self.chunk.objects[self.id] = nil chunk.objects[self.id] = self self.chunk = chunk end return self:overload("tick", ...) end function obj:draw(...) love.graphics.push() love.graphics.translate(unpack(self.data.pos)) if self.data.angle then love.graphics.rotate(self.data.angle) end self:overload("draw", ...) love.graphics.pop() end function obj:init(...) self.chunk = world.chunk(unpack(self.data.pos)) world.objects[self.id] = self return self:overload("init", ...) end function obj:unload() self.chunk.objects[self.id] = nil world.objects[self.id] = nil return self:overload "unload" end return obj